Monkey Hi Hat OpenGL Multi-Pass Rendering
How framebuffer-based multi-stage post-processing works.
How framebuffer-based multi-stage post-processing works.
A look at how the visualizer application works.
A quick look at how the Eyecandy audio texture library works.
Understanding audio textures used by music visualizers.
An audio texture library for music visualization.
A customizable audio-reactive music visualizer
Windows UPS support has a lot of room for improvement.
Passing switches and arguments to background Windows or Linux services.
A free, easy-to-use library for Event Stream based data handling.
High-performance Channel queues for threadsafe WebSocket management.